Explore the World of Glimport
Select a category from the sidebar to begin your journey into the FloodEpoch.
A. Macro Canvas — The FloodEpoch World
A1 Sky & Sea
Four centuries after the First Summoning, seawater blankets nine-tenths of Earth. At dawn the horizon is a knife-edge of polished chrome; by dusk it's a bruise-purple mirror lit by drifting holo-ads from drowned megacorps that still run on ghost code. Storms form in minutes, shredding old satellite arrays whose debris rains down as "iron hail."
A2 Geography
Dry land survives only where pre-Flood skyscrapers breached the surface. Their jagged tops were cored, ringed with barnacle-crete buttresses, and sheathed in scavenged ship-plating to form vertical hamlets. Pontoon causeways, floating algae farms, and rust-filigreed rail lines rise and dip with every rogue swell.
A3 Economy & Culture
Currency is measured in salvage rights. Divers in corrosion-proof exoskins scour the abyss for working drives, biotech vats, or pre-Flood reactor cores—every haul taxed by Salvage Permit Offices (most are cult fronts). Humanity lives in aesthetic dissonance: neon signs flicker across timber taverns; monks tattoo power-off QR codes along their arms "for the next life's login." Children learn hydrostatics before arithmetic, able to read wave pitch like their ancestors read clouds.
A4 Atmospheric Vignettes
- Chrome Skyline at Dawn
From the highest spire roofs the horizon glints like a freshly honed blade, reflecting the first amber sliver of sun on mercurial seas.
- GhostCode Holoads at Dusk
Billboards for brands long bankrupt drift past on rusted balloon frames, beaming spectral adverts across the bruise-purple mirror of twilight water.
- IronHail Squalls
Microstorms coalesce in under a minute, shredding defunct satellite arrays whose shrapnel rains onto algae farms as sizzling meteoric sparks.
- BarnacleCrete Buttresses
Whole skyscraper ribs are thick with living barnacles exhaling brine mist that refracts streetlight into rainbow halos.
- Neon Scripture Fog
Evenings shroud catwalks in salt fog backlit by glowing neon psalms; each pulse in sync with the distant TideScar hum.
- QRMonk Procession
Tide-monks march along pontoon causeways chanting binary sutras; their skin-inked QR codes flicker in candlelight like login portals awaiting the next incarnation.
- Children's WavePitch Games
Kids on buoy playgrounds whistle ascending scales to guess rogue-swell heights, scoring points by how quickly they can anchor themselves before the surge.
B. Meso Canvas — Glimport in Full Relief
B1 TideScar Harbor (City Core)
A vast bowl whose center plunges two kilometers into the trench. Metal catwalks trellis the water like spider silk, rigged with resonator buoys that ring low as cathedral bells when the trench hums. Entire neighborhoods pause to listen; older residents swear the pitch has been climbing for months.
B2 Primary Districts
District | Snapshot |
---|---|
Stone District | Once a marble financial hub, now reinforced with basalt quarried from submerged subway tunnels. Radioactive glow-lichen paints the cracks a dull turquoise at night. Home to Last Harbor Bar and → SpireSpar & Gear (see K2). |
Ridgeline | Rooftop shanties clinging to the skyline ridge. Giles rents shipping-container rooms; rain funnels through shafts into communal cisterns. Houses → Stormglass Apothecary & WaveWorth Legal Alcove. |
Blue Verge | Semi-legal hydroforge quarter where techsmiths laser-carve barnacles into biosensors. Claire keeps a loft here; rooftop fogbanks host → Mirage Cinema. |
B3 Subdistricts & Locales
Locale | Parent Zone | Snapshot |
---|---|---|
Bloom Drift Market | Harbor Pontoon | Dawn bazaar of produce barges & relic peddlers. Riot site during Phase III (see H-Timeline). |
Stone Annex – Registry Row | Stone District | Marble colonnades housing TideTally Registry & Loan House. Lantern-lit by phosphor braziers. |
Harbor UnderWalk | TideScar Harbor | Timber deck below catwalks; home to Echo Trail Courier Hub thick with kite-sail message lines. |
Blue Verge Rooftops | Blue Verge | Fog-projection plazas; algae-panel carpets power hologram rigs. |
B4 Everyday Tech & Atmosphere
Citizens wear wrist-stamped buoyancy foam, power rigs with algae-ethanol, and pirate bandwidth from seafloor fiber still pulsing under silt. Street vendors sell filament-ink noodles printed by repurposed 3D servers; ID tags are recycled smart-glass shards bound in gut-string. Evenings haze with salt fog backlit by neon scripture; drone jukeboxes skim rooftops projecting adverts "Feel the Future!"
C. Micro Canvas — Cult of the Deep Calling
C1 Iconography & Myth
Their sigil is a negative-space spiral that appears to recede out of reality. Scriptures are written in converging tidal charts; prayers are synchronized breaths timed to the trench resonance.
The Cult perceives each summoning ("Peel") as progressively refining a permanent dimensional channel. Previous resonance events have coincided with miracles or improvements—likely placebo or coincidence—reinforcing cult members' fanatic devotion. Historical records also link past resonance events to disasters, mutations, and collective traumas, further heightening the urgency and stakes for opposing factions.
Historical Context of the First Summoning
Four centuries ago, humanity glimpsed beyond its limits by summoning a cosmic entity of unfathomable scale and alien consciousness. Driven by hubris, ambition, and curiosity, ancient summoners used an immense sacrifice and intricate ritual patterns etched in blood and starlight to tear open a dimensional corridor, briefly drawing the attention of an entity that existed beyond the known boundaries of space-time.
This entity, utterly indifferent to human existence—neither benevolent nor malevolent but vastly transcendent—was momentarily drawn near Earth. Confused by the sudden dimensional shift, it paused, creating an event horizon of anomalous physics. However, humanity's fleeting triumph quickly turned disastrous. The entity's mere proximity distorted fundamental physical laws, spontaneously multiplying Earth's oceans and causing catastrophic global flooding. After this brief cosmic hiccup, the being departed, completely uninterested and unaware of the civilizations it had inadvertently decimated.
The event is remembered as the First Summoning, marking the beginning of the FloodEpoch.
Cult Objective: The Second Peel
The Cult of the Deep Calling seeks to re-enact this event, believing they can refine and stabilize the dimensional channel, compelling the entity to return. They interpret previous resonance events as evidence of their progress and potential ascension. Though the entity remains profoundly indifferent to humanity, the cultists believe sustained resonance, perfected through rituals and sacrifices, could permanently open communication or even grant godlike powers.
In reality, any re-summoning risks amplifying the catastrophic consequences of the original event—further flooding, dimensional instability, or existential catastrophe. The citizens of Glimport, mostly unaware of the true magnitude of this threat, are caught in the resonance ripples of the Cult's dangerous ambition.
C2 Hierarchy
- Navigants
Strategists aboard tethered weather balloons routing commands via buoy relays.
- Harbor Masters
Port lieutenants like Donovan Keel, tasked with harvesting data, bodies, resonance.
- Undertow
Expendable drifters high on spore-brew who form living signal arrays by chanting at specified pitches.
C3 Operation "Second Peel"
Operation "Second Peel" is the Cult of the Deep Calling's meticulously staged ritual intended to tear a dimensional rift within the TideScar, facilitating a brief summoning of their cosmic patron. It unfolds across four carefully orchestrated phases, each escalating resonance, chaos, and public distraction:
Phase | Name | Mechanics | Effects & Practical Impact |
---|---|---|---|
I | Harmonize | Claire's hydroacoustic maps overlay Voss's avian migration charts, pinpointing resonance nodes. Cult Navigants relay precise timing and spatial coordinates to Harbor Masters. | Minor resonance anomalies (headaches, minor equipment malfunctions, distant humming). Heightened cult activity near nodes, slight behavioral changes in sensitive residents. |
II | Seed | Giles Ravel distributes double-dose spore-brew widely, tuning thousands of Undertow drifters into synchronized resonance amplifiers. | Surge in bizarre behaviors, disappearances, and localized chaos. Increased city paranoia. Whisper Jellies become more frequent, especially near Elara. |
III | Shroud | Mari Glassman disseminates fabricated intelligence under Donovan's directive, inciting staged riots. Sacrificial rites are obscured by widespread panic and civil disruption. | Full-scale riots divert attention from cult sacrifices. Public infrastructure disrupted; Elara's investigations severely impeded. Jellies echo Elara's increasingly unstable inner dialogue. |
IV | Peel | Octavia "Tav" Rust deploys the crystalline reflector into TideScar via her barge. Chanting Undertow drifters amplify trench resonance precisely timed by Navigants. | Dimensional fabric momentarily tears open, triggering reality distortions, visions, hallucinations city-wide. Whisper Jellies now aggressively echo critical, distressing thoughts, driving Elara toward her catastrophic climax. |
D. Civic & Commercial Ecosystem
D1 Storefront Matrix (who & what keeps the city alive)
# | Business | District | Owner | Employees | Plot Utility |
---|---|---|---|---|---|
1 | SpireSpar & Gear | Stone | Ira Calder | Teg Brighton, Cora Spindle | Source of reflector bolts; cult orders odd cogs. |
2 | Stormglass Apothecary | Ridgeline | Maudri Shale | Rook Fen | Supplies Giles's taper crystals; possible antidote trade. |
3 | Blue Verge HydroForge Coop | Blue Verge | Helix Korr (guild spokesman) | 30 rotating techsmiths incl. Sera Lin | Claire backups here; cult monitors heat prints. |
4 | Bloom Drift Market | Harbor Pontoon | Captain Jyl Yarrow | Omi Reef + barge vendors | Mari fences reels; riot site. |
5 | TideTally Registry & Loan | Stone Annex | Lennan Grasp | Pip Salvo + golem-crabs | Tav's debt note; Donovan bribes records. |
6 | Mirage Cinema | Blue Verge Roof | Alyx Ferrow | Ushers Nada & Nix | Sub-bass tests for Donovan; Mari dreams of owning. |
7 | Echo Trail Courier Hub | UnderWalk | Frax Docke | Venn Pace + runners | Stamp logs track cult parcels. |
8 | WaveWorth Legal Alcove | Ridgeline | Sol Kinwright | Jori Ampers | Issues & can pull Elara's license. |
(Owners & staff are fully profiled in → E6 Civic NPC dossiers.)
E. Character Compendium
This roadmap shows where to find every character's full sheet (alphabetical list in §E6) and gives a one-sentence role hook for quick recall during outlining.
E1 Protagonist — Elara Grey
Glimport's lone private inquiry agent whose spiraling visions may either save or doom the city. → full dossier at E6 ▸ Elara Grey
E2 Primary Supporting
- Giles Ravel
Her debt-strangled landlord caught between addiction and cult collectors. → E6 ▸ Giles Ravel
- Donovan Keel
Affable bar owner secretly orchestrating the cult's Second Peel. → E6 ▸ Donovan Keel
E3 Extended Supporting (Core Allies & Foils)
- Claire Beckett: Rogue hydro-acoustician mapping the "black heartbeat."
- Dr Henry Voss: Avian pathologist encoding cult ledgers in migration charts.
- Marina "Mari" Glassman: Mimic-voiced courier trading vision reels for her brother's freedom.
- Octavia "Tav" Rust: Debt-burdened scrap-barge captain tasked with lowering the reflector.
Detailed sheets for each appear under E6.
E4 Civic & Commercial NPCs
Shopkeepers, guild spokespeople, and market marshals (Ira Calder, Helix Korr, Maudri Shale, etc.) are fully profiled in the D1 Storefront Matrix and alphabetically in E6.
E5 DeepDive Dossiers
(Section content integrated into E6)
E6 Comprehensive Character Sheets (Alphabetical)
Every character named anywhere in this bible has a full sheet with appearance, personality, motivations, quirks/skills, relationships, and plot stakes.
Alyx Ferrow – Projectionist, Mirage Cinema
- Appearance
Early 40s; gaunt light-brown skin; silver undercut; amber monocle sound-meter.
- Personality
Meticulous, sardonic; reveres perfect acoustics.
- Motivation
Protect cinema; repay Donovan's hush-fund while secretly cataloguing hum frequencies.
- Skills/Quirks
Absolute pitch; sleeps in projection booth with stray cats.
- Relationships
Pays Mari for vintage reels; calibrates jukebox sub-bass for Donovan.
- Stakes
If Peel warps sub-bass, cinema roof buckles. Harm to cats flips Alyx against Donovan.
Captain Jyl Yarrow – Marshal, Bloom Drift Market
- Appearance
Tall, sun-scarred; braided salt-white beard.
- Personality
Gruff but fair; corsair honor-code.
- Motivation
Keep market neutral; bank pension for storm-proof barge retirement.
- Skills/Quirks
Expert tide-rifle aim; quotes maritime law verses.
- Relationships
Imposes docking fees on Tav; old drinking buddy of Donovan.
- Stakes
Cult-sparked riot threatens livelihood; will ally with Elara for riot intel.
Claire Beckett – Rogue Hydro-Acoustician
- Appearance
29; swimmer's build, suntanned; close-cropped white hair from salt exposure; brass tuning bell always at belt.
- Personality
Methodical, introspective; speaks softly to match wave cadence.
- Motivation
Map "black heartbeat" in TideScar; hear deceased sister via acoustic crystals.
- Skills/Quirks
Millisecond echo-delay mapping; writes only on waterproof brass slates; chronometer tattoo along inner wrist.
- Relationships
Former tenant of Giles; sells tide charts to Donovan for equipment credits; respects Voss's precision but distrusts his motives.
- Stakes
If Phase I succeeds, trench harmonics mute the heartbeat—sister's voice lost forever.
Cora Spindle – Gear-Lathe Virtuoso
- Appearance
Petite; copper hair in braids; magnifying goggles welded to titanium headband.
- Personality
Deadpan and hyper-focused; commonly makes metaphors.
- Motivation
Invent a friction-zero hinge to complete Ira's tide-gate blueprint while keeping her tech out of cult hands.
- Skills/Quirks
Reads micrometer dials by touch; taps fingernails in Morse while thinking; lives on short naps.
- Relationships
Apprentice-mentor bond with Ira; sells micro-hinges to Voss; playful rivalry with Teg over exosuit joints.
- Stakes
Cult contracts could hijack her hinge design for sarcophagus tech; warning Elara risks guild expulsion.*
Donovan Keel – Harbor Master & Bar Owner
- Appearance
Mid-50s; broad shoulders; rugged lined face; observant steel-gray eyes; dark apron over practical shirts.
- Personality
Affable and accommodating public persona; calculating beneath; treats firearms maintenance as meditation.
- Motivation
Advance within cult hierarchy; curate Glimport's "necessary chaos."
- Skills/Quirks
Tunes bar jukebox to sub-bass trench hum; maintains 60+ gun collection with at least five arms hidden behind the bar; carves sacrifice coordinates into oars.
- Relationships
Provides Elara a severely discounted room and sets up a public job board downstairs to funnel clients her way; offers investigative rumors and tips to keep her useful while monitoring her; pressures Giles for intel; coordinates with Voss & Mari for Phase logistics; well-liked community figure whose reliability masks cult agenda.
- Stakes
Success of the Second Peel would promote him to Navigant rank; failure turns him into the cult's scapegoat.
Elara Grey – Detective (Protagonist)
- Appearance
Thin; bronze skin; pale-blonde hair; weather-stained trench coat tailored for buoyancy foam pockets.
- Personality
Initially easygoing & humorous; becomes darker, intense, obsessive.
- Motivation
Unexplained inner compulsion to pursue cosmic mystery; investigation is also her livelihood via GBPI charter.
- Skills/Quirks
Acoustic forensics; eidetic sketching; carries lockpick needles at all times.
- Relationships
Landlord Giles (tenant–debtor dynamic); uneasy alliance with Donovan (discounted room & job board leads); seeks Claire's acoustic data; tries to decode Voss's cipher.
- Character Arc
Competent detective descends into obsession; visions grow frequent leading to false accusations, disaster, and eventual death (cause TBD).
- Stakes
False visions drive catastrophic accusation; counter-hum could save city at the cost of her life.
Frax Docke – Courier Hub Owner
- Appearance
Broad-shouldered; carved-wood prosthetic leg overlaid with carbon fiber; sun-leathered skin.
- Personality
Fatherly but blunt; keeps war-era memorabilia hanging in hub rafters.
- Motivation
Preserve Glimport's messenger-kite network as civic lifeline.
- Skills/Quirks
Ties kite lines blindfolded; collects and catalogs every postage stamp variant.
- Relationships
Mentors Venn; barters weather intel with Claire; distrusts Sol's legal wording.
- Stakes
If cult parcels slip through unchecked, reputation collapses; stamp logs could expose Second Peel timeline.*
Giles Ravel – Landlord & Cult Debtor
- Appearance
Late 40s; average height, somewhat muscular from building maintenance; mid-length unkempt black hair; posture slouches under debt weight; weather-worn bronze skin; dark expressive, nervous eyes; usually clad in thick, frayed dock sweaters and durable trousers.
- Personality
Anxious and desperate, but flashes of genuine kindness when sober.
- Motivation
Clear crushing cult debt; hide escalating hallucinogenic addiction; keep tenants safe.
- Skills/Quirks
Taps 5-3-5 rhythm matching micro-quakes; keeps a rent ledger that doubles as dosing schedule; records echo screams on wax cylinders during hum spikes.
- Relationships
Supplied spore-brew by Tav; owes Maudri for antidotes; begs Elara for early rent; Elara remains unaware of his addiction for most of act I.
- Stakes
Phase II triples dosage—risking lethal overdose; refusal to comply with Undertow collectors could cost his life.
Helix Korr – Spokesman, HydroForge Coop
- Appearance
Barrel-chested; soot-streaked lab coat; luminous compass tattoo spiraling up neck.
- Personality
Idealistic mediator; believes tech can uplift post-Flood society.
- Motivation
Keep forge democratic and free from corporate salvage monopolies.
- Skills/Quirks
Recites thermal flow equations like poetry; visualizes heat maps with eyes closed.
- Relationships
Guides Sera's biosensor project; supplies Claire with laser time; cult blackmails him with stolen schematics.
- Stakes
If forge data leak continues, cult predicts quake timing; shutting them out risks guild schism.*
Ira Calder – Owner, SpireSpar & Gear
- Appearance
Stocky; iron prosthetic fingers; amber welding visor scratched into constellation shapes.
- Personality
Gruff mentor; loyalty forged through shared work.
- Motivation
Finish a city-scale clockwork tide-gate to lower flood tolls.
- Skills/Quirks
Diagnoses machine faults by sound; carves spare parts from scrap with eyes shut.
- Relationships
Protective of Teg; trusts Cora's precision; sells rare alloys to Giles at discount.
- Stakes
Cult demand for alloys slows gate; refusing them risks violent procurement.*
Lennan Grasp – Registry Notary
- Appearance
Pale, pinstriped robe; gold ocular implant; long ink-stained nails clicking on ledger.
- Personality
Obsessive and neurotic; laughs nervously when numbers don't balance.
- Motivation
Create a perfectly reconciled salvage ledger spanning 400 years.
- Skills/Quirks
Can quote any debt figure filed since his tenure; sees color patterns when sums align.
- Relationships
Easily bribed by Donovan; blackmail material held by Sol; Pip handles his overflow paperwork.
- Stakes
Ledger falsifications could topple his career; Elara might leverage mistakes for Tav's debt.*
Maudri Shale – Herbalist, Stormglass Apothecary
- Appearance
Lean; cracked antique diving mask hangs at hip; moss-dreadlocks threaded with seashell shards.
- Personality
Soft-spoken, morbidly humorous.
- Motivation
Synthesize a non-addictive hallucinogen to wean Undertow addicts.
- Skills/Quirks
Detects fungal strains by scent; tends tide-moss garden in ceiling nets.
- Relationships
Supplies Giles antidotes; trades rare spores with Omi; secretly treating Pip's anxiety.
- Stakes
Cult wants formula for stronger spore-brew; resisting risks torching of shop.*
Marina "Mari" Glassman – Aetherpost Courier
- Appearance
18; wiry, copper-freckled tan; waist-length white braids; mismatched goggles fashioned from sea-glass.
- Personality
Quick-witted, mischievous; speaks in borrowed voices.
- Motivation
Free younger brother from Undertow captivity; dream of owning a fog-projection cinema.
- Skills/Quirks
Perfect vocal mimicry; smuggles memory-etched sea-glass reels that project 3D visions; can mimic any voice after one hearing.
- Relationships
Trades rumors with Donovan; owes rent to Giles; sells reels to Alyx; secretly admires Elara's bravery.
- Stakes
Spore-brew shipment (Phase II) is her brother's ransom; any delay condemns him, forcing her to balance loyalty and deception.
Nada & Nix – Twin Ushers, Mirage Cinema
- Appearance
Mirror-image lean teens; Nada sports a magenta neon streak on the right side of jet-black hair, Nix a cyan streak on the left; both wear vintage usher jackets retrofitted with glow-thread piping and mirrored contact lenses.
- Personality
Playfully cryptic and theatrically synchronized - secretly keep a point tally of who can trick patrons more often.
- Motivation
Collect whispered secrets to script an immersive theatre piece that will debut in hologram form across Blue Verge rooftops.
- Skills/Quirks
Flawless lip-sync of any film after a single watch; tap-code conversation when silent cues are needed; can swap places mid-crowd without notice.
- Relationships
Trade gossip to Alyx for projection-booth time; sell snack-stand algae candy sourced from Omi; occasional runners for Mari's smaller reels.
- Stakes
Their cache of dirt on Stone District elites makes them targets during Phase III's staged turf war; if sub-bass tests collapse cinema infrastructure, their debut show dies with it.
Rotating TechSmiths – Blue Verge Guild (Group)
- Appearance
Heat-proof patchwork aprons, laser goggles, and barnacle dust freckles.
- Role
Operate 30 modular laser-forges producing everything from biosensor shells to reflector bolts and resonator casings.
- Motivation
Advance open-source fabrication tech while resisting corporate salvage monopolies.
- Skills/Quirks
Speak in laser-time scheduling codes; share tool libraries via QR-sutra tokens.
- Stakes
Data theft threatens guild independence; provide Claire & Helix rapid prototyping during crisis.
Barge Vendors – Bloom Drift (Group)
- Appearance
Weather-stained slickers; neon tide-lanterns on poles.
- Role
Seasonal traders hawking algae produce, relic scraps, and kelp spices.
- Stakes
Phase III riot endangers livelihoods; potential witnesses to cult weapon shipments.
F. Resonance Threading
F-1. Resonance Threading (Setting-wide Motif & Psychological Effects)
Resonance phenomena progressively escalate, directly affecting emotional and psychological states of sensitive individuals, notably Elara Grey:
- Hum Boards
District chalk slates; coffee prices spike with semi-tone rise.
- Last Harbor Sub-Bass
Donovan's jukebox primes patrons for spore-brew.
- Giles's Counter-Whistle
Dissonant thirds warn of upcoming spikes.
- Physiological Echoes
Elara's nosebleeds, Claire's bell cracks, Voss's birds refract lasers—all crest before Phase IV.
Phase | Resonance Manifestation | Psychological & Physiological Effects |
---|---|---|
Early (I) | Low-grade hum, subtle auditory anomalies. | Mild headaches, brief moments of disorientation. Elara experiences fleeting auditory illusions. |
Mid (II-III) | Noticeable environmental vibrations; minor tremors, ringing resonance. | Increased irritability, nosebleeds, vertigo. Whisper Jellies start directly echoing private anxieties and intrusive thoughts. |
Final (IV) | Severe resonance; visible distortions, widespread hallucinations, overlapping timelines momentarily perceived. | Reality disorientation, panic attacks, extreme hallucinations. Whisper Jellies oppressive, repeating distorted inner narratives, exacerbating Elara's paranoia and decision-making errors. |
G. Elara's Legal Authority
Class Δ Private Inquiry Charter issued by GBPI — requirements, powers, and revocation triggers preserved verbatim from earlier draft. (Note: The specific requirements/powers/triggers are not detailed in the provided text but referenced).
H. Plot Architecture
H-1 Operational Timeline — 7-Day Pressure Cooker
Day | Cult Phase | Key Event | POV Focus & Stakes |
---|---|---|---|
−5 | Quiet Gather | Donovan secretly acquires Tav's balloon mortgage | Tav learns her barge is hostage. |
0 | Phase I – Harmonize | Claire finalizes trench map overlay | Claire debates deleting backups vs. leveraging for crystals. |
+2 | Phase II – Seed | Giles floods dock district with double-dose spore-brew | Mari races shipment to ransom brother. |
+4 | Riot at 128 dB | First Undertow brawl rattles Bloom Drift | Elara mis-visions culprit; false arrest ensues. |
+6 | Phase III – Shroud | Mari's fake intel sparks district lockdown | Elara faces public backlash. |
+7 23:30 | Phase IV – Peel | Tav lowers crystalline reflector | Claire sabotages buoy, buys Elara 30 min. |
+8 00:30 | Climax | Counter-hum vs. micro-summon showdown | Elara chooses self-sacrifice to seal scar—or fails. |
H-2 Three-Act Outline
Act | Ch # | Beat | Turning Point |
---|---|---|---|
I | 1 | Hook | Anonymous tide-chart arrives on Elara's desk. |
2 | Inciting Incident | Crystallized drifter corpse confiscated by Voss. | |
4 | Plot Point 1 | Claire sells incomplete map to Donovan; Elara vows full truth. | |
II | 6 | MidPoint | 128 dB riot floods Ridgeline; Elara's bad arrest costs trust. |
9 | Dark Night | Giles OD; whispers "Peel tonight." | |
III | 11 | Climax | Reflector descends; monks prep counter-hum; Elara forced to act. |
12 | Resolution | Scar reseals (or not); bell tower collapse |
I. Craft Checklist
- Scene seeds, dialogue hooks, escalating misreads, sensory echoes.
- Show, Don't Just Tell: Active scenes > exposition dumps.
- POV Discipline: Stick tightly to Elara's PoV filter (or other designated POV character per chapter). Filter worldbuilding through character perception.
- Sensory Detail: Engage smell, sound, texture alongside sight. Especially the unique Glimport atmospherics (brine, rust, spore-tang, resonance hum).
- Pacing Variety: Mix fast action sequences w/ slower, character-driven beats. Avoid wall-to-wall franticness OR navel-gazing.
- Dialogue Dynamics: Each character has distinct voice/agenda. Subtext > on-the-nose statements.
- Theme Resonance: Weave motifs (sound, water, decay, hidden truths) subtly throughout narrative & description.
- Stakes Escalation: Continuously raise personal/public stakes for Elara. Each setback should feel meaningful.
- World Consistency: Adhere to established rules of resonance, spore effects, city layout, character motivations.
- Emotional Arc: Track Elara's internal journey alongside external plot. Is her transformation believable?
- Climax Payoff: Does final confrontation resolve key conflicts & thematic questions satisfyingly?
J. Tier Integration Summary
Each tier—planet, city, cult, individual—locks into the one above it, funneling pressure toward the night Glimport's TideScar rings again. That resonance will decide whether Elara's micro-summon gamble saves the spires or drowns them beneath the next cosmic shrug.
J1. Native Creatures & Ecological Anomalies
- Whisper Jellies
Semi-translucent organisms that drift silently between rooftops during high fog. Their tendrils pulse in response to sound, capturing snippets of speech and repeating them out of sequence hours or days later. Some citizens believe they function as biological recorders, replaying memories for unknown purposes. Tide-Monks avoid them, while Undertow cultists whisper commands into their folds.
- Chalkspine Skates
Manta-shaped trench dwellers with bio-calcium ridges resembling circular diagrams. When threatened, they flee upward and generate harmonics that echo through canal walls and tower roots. Their membrane can vibrate for hours after death, and monks believe their etched backs are prophetic renderings of past resonance cycles. One skinned skate recovered by Claire formed the basis for her trench pitch map.
- Grub-type Entity ("Larvae")
Viscous, pallid, segmented organisms found clustered in damp, rust-lined crevices. Seem to "die" in mass migrations to certain hollow trench-cavities, where their bodies disintegrate into translucent sludge.
- Metamorphosis Cycle
Post-death sludge eventually reconstitutes—often weeks later—into rare airborne or pelagic horrors. Forms vary wildly but share twisted anatomical features, tendrils, and membranous sails or wings.
- Dangerous Consumption Attempts
In the early post-Flood years, a desperate salvage crew attempted to cook and eat one. The larval body reanimated inside a crew-member's gut and ruptured out through their chest cavity, beginning its metamorphosis externally. Since then, all forms are considered non-edible and subject to cautionary pictographs on old ration packs.
- Cultural Impact
Tide-Monks mark larval migration zones with iron chimes—meant to discourage settlement. Some believe these creatures act as the trench's immune response to human habitation. Undertow rituals occasionally involve deliberately seeding their "deathbeds" as offerings.
- Psychological Impact (Elara)
As Elara Grey's mental state deteriorates, Whisper Jellies increasingly gravitate toward her. Initially distant echoes of everyday speech evolve into intimate repetitions of Elara's internal thoughts, anxieties, and memories, amplifying her paranoia. Their proximity correlates directly with her worsening mental condition, becoming a chilling indicator of her psychological unraveling. By the climax, they hover close enough to brush against her, whispering distorted versions of crucial clues, and pushing her toward catastrophic decisions.
K. Glossary & Key Terms
A reference-style glossary covering major terminology used in the Glimport setting.
- BarnacleCrete
- A bio-engineered concrete grown from barnacle colonies fused with slag and stone, used to anchor buildings against rogue waves and trench quakes.
- BioSensor (Barnacle Sensor)
- Laser-carved barnacle shell, grown in hydro-forges, used to detect wave pressure, salinity spikes, or frequency drift in resonance fields.
- Brass Debtor
- The name of Tav's modified scrap barge, her livelihood and collateral in a predatory mortgage scheme.
- CounterHum
- A resonance-cancelling bell sequence used by Tide-Monks to prevent the Peel by negating trench vibrations.
- DeepCalling Sigil
- A spiral glyph designed to evoke spatial vertigo; cultists wear it carved into bone or inked on their palms.
- Echo Trail
- Glimport's official courier hub, using under-walk kite lines and stamp-logs to authenticate sealed packages.
- FloodEpoch
- The post-Summoning era; a 400-year period marked by the submersion of 90% of Earth's landmass.
- GBPI
- Glimport Bureau of Private Inquiries; the charter office responsible for licensing detectives like Elara Grey.
- GhostCode Hoload
- Floating, semi-intact billboard that projects outdated adverts using still-active pre-Flood AI.
- Harbor Master
- A cult rank; figures like Donovan who manage ritual logistics and act as the cult's face in public.
- Hum Board
- Chalk slates posted in each district that track trench pitch over time; used by citizens to gauge danger.
- Iron Hail
- Meteoric storm of satellite shrapnel that periodically pelts Glimport, igniting anything unshielded.
- Job Board
- A rumor and assignment wall inside the Last Harbor Bar where Elara receives client cases.
- Navigant
- Cult overseer operating from atmospheric balloon stations, relaying chants and coordinates via buoy.
- Peel (Second Peel)
- The final cult phase intended to re-summon the original entity by piercing the dimensional veil.
- QRSutra
- An inked ritual tattoo used by Tide-Monks to encode scripture or wave sequences; scannable in sacred processions.
- Reflector Bolt
- A specialized anchor forged by the TechSmith Guild, used to fasten a crystalline summoning mirror deep into the trench.
- Resonator Bowl
- Portable acoustic dish used by Tide-Monks to triangulate hum spikes or purify ambient sound.
- Salvage Rights
- Currency tied to legally documented salvage claims; tracked through TideTally notaries.
- Seaglass Reel
- A translucent strip of memory-etched crystal used to replay three-dimensional visions, often used by Mari.
- Spire
- The roof-level of a drowned skyscraper; retrofitted into living space post-Flood with vertical farming.
- SporeBrew
- Psychoactive fungus drink that enhances audio sensitivity; addictive and sacred to Undertow cultists.
- TideGate (Clockwork)
- An unfinished city-wide mechanism designed by Ira Calder to release pressure from rising waters.
- TideMonk Bell Corps
- Acoustic monks who manage Glimport's wave alert system and oppose the cult's use of resonance.
- TideScar
- The central trench beneath Glimport believed to be a dimensional fault line or scarred boundary.
- Undertow Drifters
- Cultist addicts who chant in unison to act as living amplifiers during resonance rituals.
- WaveProbable Cause
- The legal standard for issuing writs or warrants when trench activity correlates with suspicious behavior.